Published in Romania - Social interactions and entertainment - 23 Apr 2026 06:54 - 6
Mission 31 – Resolving the Strategic Deadlock for High-Damage Nations
Dear Admin,
We truly appreciate the consistent flow of new content and the introduction of missions designed to foster community activity and international cooperation. These additions are vital for the game’s longevity.
However, we are writing to bring to your attention a significant structural barrier regarding Mission 31: “You are a great ally and friend. Make damage in battles for your ally.”
Currently, Romania is positioned in a "progression paradox." Due to the rule preventing countries with over 30% of global weekly damage from signing Mutual Protection Pacts (MPPs), we are effectively isolated from the alliance system. While we understand the intent behind this balance mechanic, it makes Mission 31 mathematically impossible for our players to complete.
The Core Issue:
We want to continue contributing to the game's vibrancy. Aligning these mission requirements with existing mechanical constraints will ensure that fairness and motivation remain high across the entire global map.
Thank you for your time and for supporting a fair competitive environment.
Signed,
SkydiverMM & other eRomania Community Players
Dear Admin,
We truly appreciate the consistent flow of new content and the introduction of missions designed to foster community activity and international cooperation. These additions are vital for the game’s longevity.
However, we are writing to bring to your attention a significant structural barrier regarding Mission 31: “You are a great ally and friend. Make damage in battles for your ally.”
Currently, Romania is positioned in a "progression paradox." Due to the rule preventing countries with over 30% of global weekly damage from signing Mutual Protection Pacts (MPPs), we are effectively isolated from the alliance system. While we understand the intent behind this balance mechanic, it makes Mission 31 mathematically impossible for our players to complete.
The Core Issue:
- Systemic Penalty: Our community is being penalized for its high activity. By excelling in damage, we lose the ability to have allies, which in turn prevents us from completing "Ally" themed missions.
Incentive Mismatch: Missions should reward participation. Currently, this specific mission acts as a roadblock that dampens morale for one of the game's most active player bases.
- Alternative Objectives: Allow damage dealt in "Resistance Wars" or "Civil Wars" to count toward the mission for nations currently ineligible for MPPs.Mission Scaling: Adjust the requirement so that if a nation has 0 active MPPs due to game-enforced limits, the mission automatically pivots to a "True Patriot" or "National Defense" objective.Mechanical Exception: Briefly allow "Mission-only" pacts or revisit the 30% threshold to ensure no community is left behind during global events.
We want to continue contributing to the game's vibrancy. Aligning these mission requirements with existing mechanical constraints will ensure that fairness and motivation remain high across the entire global map.
Thank you for your time and for supporting a fair competitive environment.
Signed,
SkydiverMM & other eRomania Community Players
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Suscribo el pedido

Apoyo la petición, y los bendigo con mi sagrada lluvia dorada 🤞💋

Dear Player,
Thank you for reaching us out.
We do not interefe in state buisenss, every citizen choose his country and leadership, same as he can choose to go to another country. Everything there is completley players decision and we are not ones who will interfere in it.
Best Regards
Admin.

+111111

hahahahaha

Уважаеми ЛЕГИОН, Вие като администратор сте се наместили в играта, лишавайки играчите от изпълнение на мисията Бой за съюзник в ежеседмичните мисии.. махнете ограничението - забраната на МРР.. и нещата ще си дойдат по местата.. Не е логично всички граждани на една държава да си сменят гражданството, за изпълнят една мисия..
