Food for thought for game s programmers.
1) Capture a region.
For this we will use 2 countries as example. Slovakia vs Czech Rep. Czech republic conquers Western Slovakia in a battle. A row of RW start to take place.
In case Slovakia cannot liberate the region while trying
10 times in a row the region will be attached to Czech Republic as core (num can be discussed.. for lower tries).
The only regions that cannot be captured will be the Capitals of nations (so nations will not be wiped from map).
2) Specialties for Battle module
I strongly disagree with 3 groups that have seen recently like weaps-tanks-heli (if it s not as I have thought about it.. as follows)
It would be an idea for people to get specialties. Infantry-Tank-Airforce
While Airforce is 50,01 influence and above enemy tanks do 10% less damage (airforce=tank killers)
While Tanks are 50.01 influence and above enemy infantry do 10% less damage (tanks = overwhelming attack )
While infantry is 50.01 influence and above enemy airforce do 10% less damage (infantry = anti-aircraft)
Battle time have to be shorten max to 12 hours, and 3 battlefields, independent each other should take place. Win 2 out of 3 get the winner.
One may choose all 3 specialties but he will have standard points to distribute to skills. So we will have multitask soldiers with limited power or professionals in each specialty. Points will be gained into battlefields with BH, Max kills, follow DO ect. Loyal soldiers should be rewarded. On the other hand, fighting against your CS s MPPs should be penalized regarding specialty points.
3) Battles
Do not implement, if you have in mind, CO in battles
3) Economy
a) Lower factories prices and separate the dependance about weap-tank-heli (in case you like the specialties scenario)
b) Implement Orgs for Government, Mu, Parties and Civilians. Each and everyone with different abilities and usage.
c) Set a top limit to employees one can have as TOTAL. This way job market will be stabilized and small players will have a chance to sell their poor raws at the market
d) Not to be able to fire employee unless 24 hours have passed
EDIT
e) Did I mention contracts? Obviously not. We need a system that will allow secure (as much secure as can be in an online game) loans of items or money within citizens or citizen and state.
4) Forums
I have written about it before, check my previous article
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