Admin News

Admin - Εφημερίδα United Kingdom -

Δημοσιεύσε Paraguay - Κοινωνική επικοινωνία και διασκέδαση - 29 Jan 2024 10:17 - 28

Dear Players,

As we approach the end of January and eagerly anticipate the month of February, the month of love, we find ourselves reflecting on the bonds that make our gaming community special. It's a time to celebrate connections, cherish friendships, and spread happiness to our fellow players.
Our mission? To sprinkle a little extra delight into your day, and perhaps, set the tone for a month filled with warmth and camaraderie.
So, embrace the love, share the joy, and let's make this February a month to remember within our gaming family.
Happy gaming, and may your adventures be as wonderful as the friendships we have forged!


Valentines day

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Valentine’s Day is approaching fast, so we will add Valentine's Day event. It will be active from 05.02 until 18.02
The form of the event is this: you will have a board with 8 levels which consist 8 fields (64 fields total) which you will unlock. 32 places on board have prizes. After you collect all of the rewards from that board, it will reset and another board will open so you start from the beginning etc. On board you have to go level by level, it means that you have to open at least one field from first level to open reward in next level. You can obtain arrows by shooting in battles, 
- If you hit in battle with 500 energy (50 hits) you have a 2% chance to earn an additional arrow.
- If you hit in battle with 1000 energy (100 hits) you have a 4% chance to earn an additional arrow.
So to recap, the board will reset automatically when you open all rewards, no matter how many empty fields remain.
NOTICE: If you use Warfare you have 0 chances to receive an additional arrow.


War of Minions

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Event starts on 05.02.2024 and it ends on 25.02.2024. In this game you have one character who is fighting against other characters. Other characters are computers, not other players. You are beating other characters in battle which has from 3 to 6 stages.
The game is pretty much simple, when you enter a map and click fight then battle opens. On the left is your character and the enemy is on the right. Above all characters, there is a number of how strong they are. The goal of the fight is to win a battle, in order to win a battle you have to be stronger than all characters in all stages of battle. 
There are 44 rewards in this event, and the first one is free. If you want to have more rewards you can buy Gold tickets than you can collect rewards from Free Section and from the Gold Ticket section depending on how high your level is. You can collect rewards when you gain them or you can wait and take them all at the same time. Gold ticket you can find in-store or in event, just click on Ticket and it will redirect you automatically in Store.
NOTE: We have added a medal when you solve this event.


Guild Wars

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Guild Wars are back so, without further ado, let us dive headfirst into the heart of this new module, understand how it works, and explore the limitless possibilities it opens up for you.

But this is not just about joining forces; it is about forging alliances, seizing power, and embarking on an adventure unlike any other. Each guild you form is a step towards glory, a path to camaraderie, and an emblem of your strategic prowess. Now, let's brush up our memory of the mysteries of this exciting new game module, step by step.

When the event starts you will have the opportunity to create a new guild, which comes at a cost of 10 Gold. When you create a guild, you can choose a Name, Motto, Message, and Badge, which will represent your guild as one of the world's flags. Each guild can have up to 5 members. You, as the Guild Master, can choose who can join your guild. Guild Master will see the option Auto Accept with which he makes a choice should members be joined automatically or only by your approval. Within your guild, you can communicate via chat and strategize with your fellow members. The default guild level is 1, and it can be upgraded up to level 15 based on influence, with the requirements outlined in the table below.

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Guild Wars are envisioned as a map with 30 fields, each offering different rewards. Some fields include buildings that offer better rewards. Each map will consist of 10 Guilds, ranked by their damage. Guild wars last two weeks (14 days) and comprise 18 rounds. For six days, you will be engaged in warfare, followed by a one-day break each week from Sunday 11:00 to Monday 11:00.

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Every day includes three rounds: TIER I, II, III. TIER I lasts from 11:00 -16:50, TIER II lasts from 17:00-04:50, and TIER III lasts from 05:00-10:50. You will notice there is a 10-minute pause between rounds where shooting is temporarily disabled as we collect and save data from the battles. After the completion of 3 rounds, players receive rewards for the fields they occupy during TIER III, which occurs in the 3rd, 6th, 9th, 12th, 15th, and 18th rounds. To be eligible for rewards, you must deal damage in one of Tiers I, II, III; no damage means no rewards. Players can collect rewards after TIER III and before the end of the next TIER III. Upon joining the war, you will be able to claim your rewards in just a few seconds, 2-3 minutes after the end of TIER III. In the first round, players will be sorted by their power, and in subsequent rounds, by the damage they inflict during the guild war.

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If you miss the Monday 11:00 deadline to join or create a Guild, you will have the opportunity to do so in every next TIER I (4th, 7th, 10th, 13th, 16th rounds), and you will be placed in a war where there is space for your Guild.

Each player in the guild has their Soldiers, which can be upgraded. The maximum number of soldiers is 10. Each level of upgrade provides more power but comes at a higher cost in terms of gold and coins. The table below outlines the details for each soldier.

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In addition to the guild war, you can accumulate influence by completing single-player missions. These missions are challenging but not impossible, and they offer additional rewards, similar to gold ticket events. By combining the war and these missions, you can earn up to 44 additional rewards. You can also purchase a gold Key to double the rewards for each unlocked level in this reward section (using a system similar to gold tickets).

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There will be rewards for players who deal the most damage throughout the event. Rewards will be provided at the end of the event. Everything, including guild and player rankings, will be displayed during the event.

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The event starts at 05.02.2024 and ends at 18.02.2024. We did not delete your previous progress and spend golds, everything is waiting for you. This time also we have provided one free soldier at level 1 for those who enter this event for the first time.

War of Nations 

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War of Nations tournament will be active from 12.02.2024 to 03.03.2024 (last day). Tournament involve all countries, so everyone can participate and gain points. We will just give you some short notes how does this event work: 
Countries will receive points based on their activity in the battlefield, and they will be given like this:
1 point - won a direct battle,
2 points - a country liberates its region through Resistance War,
-1 point - lost region through Resistance War.

NOTE: In direct battles, 1 point is given only if the attacker wins it. If the defender wins it, no points are awarded.
The country that collects the most points in the end will receive a reward shown in the table below. In addition, all players who make more than 4000 hits during the tournament will receive a prize in the Country section (first 10 Countries have rewards for all players in it). Also this time all countries who make more than 20 points will earn reward.
Besides the top countries list, there will be a category for Top 10 international players with most hits, and top 3 players will receive a new medal on their profile.


Card Lottery

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As you have already seen this event before, it’s simple like always. When an event starts on the first day you will have 5 cards and each new day on DC you will receive 2 more free cards. You also have small chances to gain a new card while you fight in battle. The more cards you gain more rewards you can claim. This time we have changed a little bit rewards so we hope that you will enjoy them more than before.
Event starts on 23.02.2024 and it will last until 24.03.2024. Chances are not multiplying they are simple as written below.
- If you hit in battle with 500 energy (50 hits) you have a 2% chance to earn an additional card.
- If you hit in battle with 1000 energy (100 hits) you have a 4% chance to earn an additional card.
NOTE: Nothing is multiplying, each hit counts for itself. There is no limit of earning cards in battles.


Mysterious Island

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Introducing the Mysterious Island Event: Explore and Discover!
Prepare to embark on a thrilling adventure with event, the "Mysterious Island." In this exciting journey, you'll awaken the explorer within you, setting sail for uncharted lands, uncovering hidden treasures, and overcoming unexpected challenges along the way.


Your Path to Riches: Explorer's Moves
Your key resource for navigating this enigmatic island is the "Explorer's Moves." Each move you make reveals a new field on the map, brimming with valuable coins and rewards. The more coins you collect, the closer you get to unlocking a total of 44 fantastic rewards that await you on this mysterious voyage.
Don't fret if you're running low on coins; we've prepared a series of missions that promise to test your mettle. These missions won't be a walk in the park, but they're certainly within your grasp to solve. By completing these missions, you'll not only gain valuable rewards but also the precious coins needed to progress further on your adventure.


The Battle for Moves: Strategy and Tactics
Explorer's Moves aren't limited to daily rewards; they can also be earned by engaging in fierce battles. Each day, you can acquire up to 5 Explorer's Moves through combat, offering an opportunity to accelerate your exploration. Keep in mind that the chances of earning Explorer's Moves in battles are 1% for those using 1000 energy and 0.5% for those with 500 energy. Your strategic prowess on the battlefield will play a crucial role in your journey's success.
To provide an extra boost to your Explorer's Moves, we've introduced a seasonal adventure subscription. This subscription can be accrued as part of your daily rewards, ensuring a steady supply of moves to keep your adventure going.


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As you peruse the island's map, you may notice towering structures emerging from the mist. These mysterious towers hold rare and precious rewards. However, reaching them won't be a simple task; you'll need to overcome various obstacles and challenges along the way.

Get ready for a month filled with adventure, exploration, and rewards as you set sail for the Mysterious Island. The event will start on 26.02.2024 and it will end on 10.03.2024. Are you up for the challenge?

Unshakable Honor

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This is a familiar event in the game, with a system like older events of a kind. Event starts 01.03.2024 and lasts until 10.03.2024.
You played this event already and all you have to do is find an Honor Scroll in Tower. In this game, you are finding Honor Scrolls inside the Tower. With each click on a Tower, you are opening a selected spot. Like before spots that do not provide you rewards will be a bit blanked with Candle and you will see 0 experience at the bottom. For spots in which you gain rewards, you will see Honor Scroll and a number of experience below it. Each attempt to find a Honor Scroll costs you 5 Energy, every 28 minutes and 46 Seconds you receive 1 Energy point. With each level you gain your maximum energy is growing so you do not have to be online so often to spend Energy. If you are not patient you can buy Energy from the store.
Like in all new events we are providing you 44 rewards of which the first is free, and you can buy a Gold ticket for additional rewards.


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🌐 INFO BOARD 🌐

We're excited to share some recent enhancements to your in-game experience. Let's delve into them one by one:
- Missiles and Nukes Overhaul: Brace yourselves for intensified battles! We've amplified the damage inflicted by Missiles and Nukes by a factor of 5. Refer to the table below for details.

https://www.erevollution.com/public/w/114.png

Notably, while the quantity of Missiles and Nukes in your arsenal will decrease, the overall damage output remains consistent. For instance, if you currently possess 10 Nukes dealing 10,000,000,000 damage each, post-change, you'll have 2 Nukes with the same devastating impact. Implementation of it will be 11.02.2024.
- Extended Newspaper Promotion Window: In response to your feedback, we've elongated the promotion window for newspapers globally and within your country. It now spans a generous 7 days, providing more visibility for your articles.
- Latest Events API Access: You asked, and we delivered! Explore the latest events using our API: Latest Events API https://www.erevollution.com/en/api/latest-events/CountryID, replace CountryID with the desired country, or use 0 for Latest Events API global overview.
- Daily Order Rewards Boost: Daily Order rewards now include 5 Energy Bars and 100 RPG, making your daily missions more lucrative.
- Currency Travel Option: Enjoy the flexibility of traveling with Currency at the same rate as Gold, offering you more choices in your strategic moves.
- Optional Resistance War Start: Initiating Resistance Wars is now your choice, whether with Currency or Gold.
- Group Messaging Enhancement: Communicate efficiently! You can now send Private Messages to a group of up to 10 individuals, streamlining your coordination efforts.
- Power Spin Adjustments: We've made spinning more accessible! The currency required per spin in Power Spin has been reduced to 20CC per each, along with a decrease in the maximum spin rate to 800CC .
- Mutual Protection Pact: Number of countries with whom you can sign it is raised from 6 to 10.


💡 PLAIN PROPOSALS 💡

- We are contemplating adjustments to Mutual Protection Pacts (MPPs) to introduce a more dynamic and game-centric approach. In the past, we've encountered challenges with frequent changes, as player preferences fluctuate between desiring more or fewer MPPs. Our proposed concept aims to establish a foundational maximum limit for MPPs that a country can possess. As a nation acquires more foreign territories, this maximum number of MPPs would proportionally decrease.
For instance, envision a scenario where Cuba, residing in its core regions, can initially have 10 Mutual Protection Pacts. However, should they expand their influence by conquering 30 foreign territories, the maximum allowable MPPs might diminish to 3. It's essential to view this as a conceptual idea rather than a set of concrete numbers, allowing for flexibility in its application.

- In response to your suggestions for changes in Warfare, we've thoroughly considered the potential benefits and drawbacks. While we acknowledge the concerns raised, we currently see more advantages in maintaining the status quo. Notably, retaining the current system provides a level playing field and encourages smaller players to contribute meaningfully to the game, especially in critical moments.
However, we value your input and understand the desire for certain restrictions. One potential adjustment we are considering is implementing a cooldown period after the use of Warfare. For instance, a temporary block for an hour or two following its activation. This measure aims to balance the strategic use of Warfare while preventing excessive and disruptive application.

We welcome your thoughts and suggestions on this matter as we strive to strike the right balance for an engaging and fair gaming experience.



For any questions, problems, suggestions, or feedback, feel free to contact us via any of the official channels. You can use them also to inform yourself about news, maintenance schedules, updates, and any other info regarding the game.
Support
Discord

Sincere regards,
eRevollutionTeam


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Διαφήμιση

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Σχόλια (28)

🇯🇵🧨🗡 BANZAI !!!!!!
😅
ccc
im so excited about war of minions. thanks a lot dear admin.i love this game
Oh joy. War of morons
Ook
This direction you ve decided to take the game in has a promising start and although the journey is long and tenuous, let s hope you ll stay the course. It will take some time to convince people; player base trust is a fickle bond in a fragile state at the moment, but you re on the right track to a chance at redemption. I, for one, am looking forward to see if how you ll handle the big obstacles along the way, safe travels!
Smile Cooldown for warfare seems legit. Now, on the topic of clicking (my fingers still hurt after collecting dices and spending hyper bars yesterday}: is it possible to implement a more user friendly system for regular fights? It takes a lot of time and clicks (repetitive, mindless clicks) to fight. Any solutions for this thing?
One potential adjustment we are considering is implementing a cooldown period after the use of Warfare. For instance, a temporary block for an hour or two following its activation This is good but in the specific battle. Not for all battles... If i fighting in 3 battles should be a cooldown for each battle..
O7
Definitely implement the MPPs. Weak countries should not be able with the backing of the rest to have great bonus and just sleep on it. Force them to fight for it. Also strong countries will not be able to possess the whole map. Force them to leave areas. On paper it seems a great change.
Oh this is crap!
Any change to warfare is good. It would be better if it wasn 't available in last 10 min of battle at all, but even implementing cooldown is step in right direction.
......
o7
o7
hmm
o7
Cooldown for warfare seems legit. Now, on the topic of clicking (my fingers still hurt after collecting dices and spending hyper bars yesterday}: is it possible to implement a more user friendly system for regular fights? It takes a lot of time and clicks (repetitive, mindless clicks) to fight. Any solutions for this thing? X2 it 's frustrating to wait those 5 seconds between one click and another, whoever has 60k bar has to give 600 clicks to finish a bar... You could introduce a manual autofight system, to be able to add the type of weapon q0(no weapons) - q7, type of energy or HB, LK...
O7
o7
ο7
0o
Please remove all my nukes and missiles!!! Why you must ruin all good changes, why???? If I have 100 nukes, I want to keep them all, because I earned 100, not 10!
"Notably, retaining the current system provides a level playing field and encourages smaller players to contribute meaningfully to the game, especially in critical moments. " If you are really thinking this, sorry but you must be noob. when strong players using WF, how can you think this? you have full access, just check who is using WF mostly, and write this again?
Nice
Nunca me salen las lupas para la isla misteriosa, mientras que a otros con una sola hb le dan 4 o 5
😂😂😂