Objavljeno u Belgium - Socijalne interakcije i zabava - 11 Feb 2026 10:41 - 17
Dear Players,
As we earlier wrote to you, now we are going a live with these changes from Saturday 14.02.2026. And what you can exactley expect we wrote in following text.
⚡ Energy System Improvement & Battle Flow Update
We are introducing an important improvement to the Energy system aimed at making gameplay smoother, faster and more enjoyable overall.Over time, we have noticed that the current energy limits create unnecessary interruptions in active gameplay. Players are forced to refill too often, clicking becomes repetitive, and long battle sessions feel artificially slowed down. This update addresses exactly that.With the new system, maximum energy capacity is significantly increased through building adjustments and the introduction of updated Field Hospital.

The goal is simple:More stored energy → longer action sessions → smoother battles → better overall experience.This change does not increase recovery speed and does not alter balance through regeneration. Energy recovery time remains exactly the same as before. We are not making energy refill faster — we are simply allowing you to store more of it.This keeps the game balanced while removing unnecessary gameplay friction.
Field Hospital

In this set we are also updgrading building category: Field Hospital.Field Hospital increases your energy based on quality. Nothing else.It does not boost recovery speed. It do not have anything new beside amount of energy. This gives players more importance of having field hospital on one of their regions.Details such as, required materials, workers, and producment will be available in the building panel and same as before.

⚔️ Battle Mechanic Update
5,000 Energy per Fight. To support higher energy capacity and reduce repetitive clicking, we are adjusting the cost of the “Fight” button.Each click on “Fight” will now consume 5,000 energy instead of 1,000.This does not reduce your effectiveness.
It simply combines multiple small hits into one stronger action.Instead of clicking five times, you click once.The result:
🎲 Event Chances & Rewards
Event chances are calculated per 1,000 energy spent.Since one Fight now consumes 5,000 energy, it counts as five standard hits.That means with a single click, you receive chances equivalent to five separate hits.For example:
In events like Lucky Dice, one Fight click can theoretically reward you multiple dice at once — because the system processes it as multiple energy-based rolls.The same principle applies to TNT mechanics and other energy-based event systems.Nothing is removed. Nothing is nerfed. The process is simply streamlined.
🚀 Missiles & Nukes – Bulk Usage Control
To improve large-scale battles and avoid accidental overuse, missiles and nukes can now be dropped in bulk with a limit of 100 per action.Even if you hold a large amount, each activation will use a controlled batch rather than everything at once.This ensures better tactical control and prevents unintended full-stock deployment.
🎯 Why We Are Making This Change
This update is about quality of life.We are not increasing regeneration speed. We are not inflating raw power.
We are not breaking balance.We are removing unnecessary friction.Higher energy capacity combined with larger battle actions creates:
The core balance remains intact but the experience becomes smoother.This is part of our continued effort to modernize mechanics without disrupting the competitive environment.More improvements are coming soon.See you on the battlefield.
For any questions, problems, suggestions, or feedback, feel free to contact us via any of the official channels. You can also use them to inform yourself about news, maintenance schedules, updates, and any other info regarding the game.
Support
Discord
Sincere regards,
eRevollutionTeam

As we earlier wrote to you, now we are going a live with these changes from Saturday 14.02.2026. And what you can exactley expect we wrote in following text.
We are introducing an important improvement to the Energy system aimed at making gameplay smoother, faster and more enjoyable overall.Over time, we have noticed that the current energy limits create unnecessary interruptions in active gameplay. Players are forced to refill too often, clicking becomes repetitive, and long battle sessions feel artificially slowed down. This update addresses exactly that.With the new system, maximum energy capacity is significantly increased through building adjustments and the introduction of updated Field Hospital.

The goal is simple:More stored energy → longer action sessions → smoother battles → better overall experience.This change does not increase recovery speed and does not alter balance through regeneration. Energy recovery time remains exactly the same as before. We are not making energy refill faster — we are simply allowing you to store more of it.This keeps the game balanced while removing unnecessary gameplay friction.

In this set we are also updgrading building category: Field Hospital.Field Hospital increases your energy based on quality. Nothing else.It does not boost recovery speed. It do not have anything new beside amount of energy. This gives players more importance of having field hospital on one of their regions.Details such as, required materials, workers, and producment will be available in the building panel and same as before.

5,000 Energy per Fight. To support higher energy capacity and reduce repetitive clicking, we are adjusting the cost of the “Fight” button.Each click on “Fight” will now consume 5,000 energy instead of 1,000.This does not reduce your effectiveness.
It simply combines multiple small hits into one stronger action.Instead of clicking five times, you click once.The result:
- Faster gameplay
- Cleaner battle flow
- Less mechanical repetition
- More comfortable grinding sessions
Event chances are calculated per 1,000 energy spent.Since one Fight now consumes 5,000 energy, it counts as five standard hits.That means with a single click, you receive chances equivalent to five separate hits.For example:
In events like Lucky Dice, one Fight click can theoretically reward you multiple dice at once — because the system processes it as multiple energy-based rolls.The same principle applies to TNT mechanics and other energy-based event systems.Nothing is removed. Nothing is nerfed. The process is simply streamlined.
To improve large-scale battles and avoid accidental overuse, missiles and nukes can now be dropped in bulk with a limit of 100 per action.Even if you hold a large amount, each activation will use a controlled batch rather than everything at once.This ensures better tactical control and prevents unintended full-stock deployment.
This update is about quality of life.We are not increasing regeneration speed. We are not inflating raw power.
We are not breaking balance.We are removing unnecessary friction.Higher energy capacity combined with larger battle actions creates:
- More fluid gameplay
- Less spam clicking
- Better event engagement
- Stronger strategic planning
- More satisfying combat sessions
The core balance remains intact but the experience becomes smoother.This is part of our continued effort to modernize mechanics without disrupting the competitive environment.More improvements are coming soon.See you on the battlefield.
For any questions, problems, suggestions, or feedback, feel free to contact us via any of the official channels. You can also use them to inform yourself about news, maintenance schedules, updates, and any other info regarding the game.
Support
Discord
Sincere regards,
eRevollutionTeam

Podrška
Komentari (17)

spend thousands of gold to get Q10 equipments which give you only 2k energy while default energy is 10k. is this a fking joke or what? very good job admin keep up the good work. you are the best as always eheh...

first

q5 food should now recover 1000 energy

q5 food should now recover 1000 energy

Field Hospital makes big countries even more attractive for players. Why would you have a small country anymore?

spend thousands of gold to get Q10 equipments which give you only 2k energy while default energy is 10k. is this a fking joke or what? is not fair for us!!
What is "endurance warrior"?
with this modify is not true that the raw not increase, all costs will be higher for all!

please add a malus if big nation attack smaller (like national defence system) and more efficent regional ds

Spend 400 Army Weapons Q4 in battle. 5,000 Energy per fight, because of this, a player who has more than 400 Q4 tanks in storage has to spend 100 more tanks without any need. Give us the option to choose how much energy we want to spend.

Donde consigo el Energy Center Q5?

Q5 food = 100e

Q5 food = 100e
And, upgrade storages as well.

So now bunny will restore energy? and koala will be delete or give bars and bazooka?

good point adrian XDXDXD

If you don't change the energy value of food, everything will continue to be slow because it will become scarce and expensive.
No changes to jackets and pants.
I think we should allow each item of clothing to be exchanged for 10 levels on each pet (if you have the maximum level, obviously). This solves the clothing problem and eliminates the issue of excess clothing or players who have maxed out their pets and can't exchange it for gold.

For example:
Clothing quality 10:
Helmet = 10 Dog.
Gloves = 10 Dog.
Jacket = 10 Cat.
Pants = 10 Cat.
Boots = 10 Koala.
The surplus clothing in the market should be exchanged for gold.
The pink and blue stones should be exchanged for serum.
The serum should be buyable and sellable in the market.

q5 food should now recover 1000 energy

HI! I hope the Q8 house is valid for 7 days.
